This wiki has had no edits or log actions made within the last 45 days and has been automatically marked as inactive. If you would like to prevent this wiki from being closed, please start showing signs of activity here. If there are no signs of this wiki being used within the next 15 days, this wiki will be closed in accordance to the Dormancy Policy (which all wiki founders accept when requesting a wiki). If this wiki is closed and no one reopens it 135 days from now, this wiki will become eligible for deletion. Note: If you are a bureaucrat, you can go to Special:ManageWiki and uncheck "inactive" yourself.

Template:Dialogue/doc

From The Richterian History Collective

{{Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. This template cannot be subst:'d.

This template uses the Lua templating language, and more information can be found on the Global Lua Module page. For a traditional wikitext version of this template, see Dialogue on Templates Wiki.

Syntax[edit source]

This is how to write the template in wikitext onto your article:

{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}

These parameters are explained more fully below.

Parameters[edit source]

Named parameters specify name shortcuts. They are all optional. They are placed at the top of the template call, like this:

{{dialogue
|short=full
|short=full
|short=full
...

Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.

Named parameters of the form "mood1", "mood2", "mood3", etc., up to "mood10", specify moods for the corresponding line number (e.g. "mood1" specifies line 1). They are placed in a line like this:

...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...

Positional parameters form the text of the dialogue (i.e. any line not containing an "=" will be construed as part of the dialogue.

Parameter 1 (required)
Character name speaking
Parameter 2 (optional)
Line to speak
Parameter 3 (optional)
Next character
Parameter 4 (optional)
Next line
Parameter 5 (optional)
Next character
Parameter 6 (optional)
Next line
Parameter 7 (optional)
so on...

Note: if any character is called "action" then that line will be construed as an action line. It still counts as a line nonetheless.

To write a dialogue description/source, use cite =

Examples[edit source]

Here is an example of a full template usage:

{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams

|harry|Hello!                |mood1=happy
|bryan|Oh hello there        |mood2=surprised
|harry|How are you?          |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing.   |mood5=spiffed
|bryan|It is, isn't it?!     |mood6=multo-spiffed
|harry|Quite so.             |mood7=bored
|bryan|Well, I'm off!        |mood8=joyous
|harry|Ta-ta!                |mood9=relieved
|bryan|Au revoir!            |mood10=sarcastic
}}

The above would generate:

Lua error in package.lua at line 80: module 'Dev:Dialogue' not found.

The below code demonstrates examples of extended use:

{{dialogue
|george=Georgie Boy
|rachel=Rachel

|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}

The above would generate:

Lua error in package.lua at line 80: module 'Dev:Dialogue' not found.

Notes[edit source]

You can number, bullet or indent your dialogue:

:{{dialogue|Me|Hello|You|Howdido!}}

Lua error in package.lua at line 80: module 'Dev:Dialogue' not found.

#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
  1. Lua error in package.lua at line 80: module 'Dev:Dialogue' not found.

  2. Lua error in package.lua at line 80: module 'Dev:Dialogue' not found.

*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
  • Lua error in package.lua at line 80: module 'Dev:Dialogue' not found.

  • Lua error in package.lua at line 80: module 'Dev:Dialogue' not found.

You will get the odd spacing error (e.g. "Speech<space>") if you lay out your dialogue on multiple lines.